1. Game time will be as follows. At 50
minutes the umpire will announce that we will finish this inning and play
one more. In case of a tie at the end of the last inning, the game will be
declared a tie.
Starting June 23, games to be extended
from 50 to 60 minutes. Open inning to start following the 60 minute time, if
needed. Game clock will start at 5:30 pm, regardless of the teams being
ready. 6:45 games can be started a few minutes late if previous game runs
long, as there is ample light remaining.
2.
Game time is forfeit time..
3.
Weeknight game times are 5:30 p.m. and 6:45 p.m.
4.
Saturday game times are 9:30 a.m. and 10:45 a.m.
5.
If a team scores five (5) runs in any inning except the last inning, play
will be stopped and the hitting team will take the field.
6.
In the final inning, as designated by the umpire, each team may score an
unlimited amount of runs.
7.
Designated score keepers will be provided for all league games.
8.
Only team managers or acting managers may consult with the umpire about
interpretation of rules.
9.
Teams must bat all players and rotate defensive positions to insure each
player has at least three (3) innings of play.
10.
An outfielder may not encroach inside the 160' arc until contact with the
ball has been made by the batter. This applies to all batters.
EFFECT: Umpire calls dead
ball and batter is awarded 1st base.
11.
All infielders must remain on the infield and inside the grass until the
ball is hit. This applies to all fields.
12.
Managers may not mutually agree to waive any league rule.
EFFECT: A double forfeit will be recorded.
13.
Smoking is not allowed on the playing field or in the dugout.
14.
Alcohol is not permitted during a game. If in the opinion of the
umpire a player appears to be under the influence, that player will not be
allowed to continue to play.
15. Home Run Rule
Home runs over the fence will fall under the
"walk off" concept; whereas the batter and all runners may walk off and not
be required to run the bases.
The home
run rule in effect will be known as the ONE-UP RULE. Either team is allowed
to hit a home run to go one home run ahead of the opposing team.
The rule applies only to over-the-fence home runs.
EFFECT: For
any in excess, the ball will be ruled dead, the batter receives a single,
and all runners advance one (1) base.
Example:
The visiting team hits a home run in the top of the first inning. In the
bottom of the first inning the home team could hit two home runs to go
one-up. In the top of the 2nd inning the visitors could hit two more to go
one-up. If they hit a third, it becomes a single and advances the runners
one base, remaining one-up. This can continue throughout the entire game.
The home team may not go one-up in the last inning.
E.
Pitching
2.
The ball must be delivered with an arc of between six and 12 feet.
3.
Pitches which are too low and too high, will be verbally announced “illegal.”
4. The pitcher has the option
of using the Protective Screen. Once that option is exercised, he may
not change his option.
F.
Batting
1.
A batter deliberately erasing any portion of the batter’s box will be called
out. This is an umpire’s judgment call.
G.
Base Running
1.
Courtesy Runner
a.
Unlimited courtesy runners are allowed each inning.
b. A
courtesy runner is in the game when he touches the base.
c. A
courtesy runner whose turn at bat comes while he is on base will be called
out. He will be removed from the base and will then be allowed to bat
in his normal batting order. A second courtesy runner cannot be substituted
at this time.
d. A
player may be a courtesy runner only once per inning.
e. A
runner who is replaced for a courtesy runner may not be used as a courtesy
runner for the remainder of the inning.
EFFECT: Section 1b-e. If a runner violates any of these conditions,
he will be called out and removed from the base.
2.
Running
a. A
double white/orange base will be used at 1st base. On an imminent throw to 1st base, the runner must use the orange bag
only. If the runner uses the white bag on an eminent throw to 1st
base, the runner is out. This is not an appeal play.
b. A
runner may use either base in all other situations where there is no play at
1st base.
c.
Sliding when advancing to an upcoming base will not be permitted. If
returning to the previously occupied base, sliding is allowed.
EFFECT: Section 2a, c.
Violations results in the runner being called out.
d. An
eight-foot commitment line will be placed twenty feet from
home plate. A base runner touching or crossing this commitment line
must continue toward home plate; he cannot return to third base.
EFFECT: Base runner is
called out. Other runners may advance at their own risk.
e. A
base runner will be retired at home plate on non-force situations without a
tag. It is only necessary for the defensive player to catch and hold
the ball while touching home plate prior to the runner touching the second
home plate. Tagging the runner is not allowed.
f. A
second home plate will be added. A runner must touch the second home
plate located adjacent to the right-hand batter’s box only.
g. A
batter who is defined as being 70 years old under GCSSA league rules may not
be thrown out at first base by a throw made by a defensive player from the
grass. This rule applies on all fields equally.
3.
Run by Rule
a.
Base runners when advancing to a base may overrun 2nd and 3rd
base without being in jeopardy of being put out.
b. If
the base runner decides to advance after running through, he must re-tag the
base before advancing.
EFFECT: This is an appeal
play. Violation results in the runner being called out.
c. A
base runner must avoid collisions or the runner will be called out,
at the discretion of the umpire.
d. If
a base runner misses touching a base to avoid a collision, the runner will
not be called out, at the discretion of the umpire.
H.
Protest
1.
A game may be played under protest if the protesting team feels the umpire
misinterpreted the rules. Judgment calls by the umpire are not subject
to protest.
2.
To protest a game:
a.
Team manager or acting manager must advise the umpire at the time of the
action being protested. The umpire must then advise the opposing team
manager that a protest has been made. The umpire will proceed to the
scorekeeper’s location and instruct the scorekeeper to note the protest in
the score book adjacent to the at-bat person’s name. No discussion
will take place after such protest declaration.
b.
Protesting manager must deposit fifteen dollars ($15) with the league within
24 hours or there is no protest.
c.
Manager will complete a protest sheet, which should then be given to the
Rules and Safety Committee chairman.
d. If
the protest is won, the $15 will be returned. If the protest is lost,
the league treasury will retain the $15 protest fee.
3.
Hearing Procedure
a. A
protest hearing will be called within one week of the protest and a decision
of the hearing body will be final.
b.
The hearing body will consist of three (3) people as follows:
(1)
Chief umpire.
(2)
One person from the Rules and Safety Committee selected by the highest
ranking board member.
(3)
One person drawn from a pool of five (5) names chosen by the protesting
manager. The league president will select the five people for the
pool.
c.
The hearing body after reviewing the factual basis for the protest may
authorize the following:
(1)
Deny the protest.
(2)
Grant the protest and:
(a)
Rule the game be replayed in its entirety.
(b)
Rule the inning be replayed.
(c)
Issue any other ruling consistent with good sportsmanship and fair play that
provides appropriate relief to the team having made the protest.
(May 2008)